"We’re really interested in pushing toward simulation, both in the sense of the physics system but also in allowing the player to open any door or drawer they’d logically be able to and examine what’s inside, down to small details. Along with a batch of screenshots, The Fullbright Company has released some pre-alpha footage."Hopefully the video demonstrates the basics of what Gone Home is all about: exploring a modern, residential locale, and discovering the story of what happened there by investigating a deeply interactive gameworld," explains The Fullbright Company's Steve Gaynor on the studio's official site. As we discovered last week, it will be a first-person exploration game without combat set in an unfantastical environment. The Fullbright Company Reveals 'Gone Home'īy Jeffrey Matulef The trio of ex-Bioshock developers at The Fullbright Company have revealed their first game to be Gone Home. It’s up to you to search through the place, to It still looks lived in, it still resembles the house you grew up in, but something important is missing – your family. Well, Ok, not entirely – there’s some furniture and posters. Upon arriving home, you discover the large home empty. Gone Home is a first-person exploration game where you play as a young woman returning to her American Pacific Northwestern family home all the way back in the year 1995 – when Tupac was still alive, Bill Clinton had yet to win re-election, and MTV played copious amounts of alternative rock music made by plaid-clad Gen-Xers. The Fullbright Company, a team founded by the folks who worked on the Minerva’s Den downloadable content for BioShock 2, announced today that they will be releasing their first game as an independent company called Gone Home - slated to be released on August 15th. Gone Home Out August 15th For PC, Mac And Linux Casey’s got a great background in media and PR, and the folks at Midnight City know exactly what an indie needs out of a publisher these days– to take on the role of a service provider that gets all the logistics done to the highest level of quality possible and helps get the “That’s why we were so glad when we started talking to Casey Lynch at Midnight City, Majesco’s new indie publishing label. In a post on their official website, The Fullbright Company’s Steve Gaynor explained why they wanted to partner with Midnight City on this project. A specific date and what platforms the title will be coming to have not been announced as of this time. Midnight City, the indie game publishing arm of Majesco Entertainment, has announced that they will be bringing the critically acclaimed PC title Gone Home to consoles this fall. Gone Home Coming To Xbox One And PlayStation 4 On January 12 For this specific deal, all proceeds will be donated to Lambda Legal, an organization that supports Lgbt people and those living with HIV. While free sounds better, itch.io follows the Humble Bundle style of distribution, meaning consumers can “pay what they think is fair for the game,” with all generated proceeds being given away. With this week being what it’s been, Gaynor is doing it “for people that need something about hope and love right now.” Gone Home normally retails for $20, but can currently be grabbed for free on Linux, Mac and Windows PC. Fullbright co-founder Steve Gaynor announced the give-away through his Twitter account on Friday evening. Until 12 a.m on Monday, distributor itch.io will offer Gone Home for the PC free of charge. ‘Open Roads’ Game Director on Taking Inspiration From ‘Lady Bird’ for Keri Russell and Kaitlyn Dever-StarrerĪfter a particularly trying week in the United States, developer Fullbright is looking to show a little love this weekend. Furthermore, while many of these shared universes have been confirmed in some fashion, you will find some that have been strongly hinted at over a fairly long period of time rather than outright confirmed and embraced (at least as of the time of this writing). For the purposes of this article, I tried to focus on shared universes (and potentially shared universes) that are united by more than one or two Easter eggs. Before we dive into this list, though, you should know that official and substantial video game universes are still a relatively rare thing. While shared universes are still a little less common in gaming, that doesn’t mean they don’t exist. Studios love to mash their various properties together, and audiences certainly seem to enjoy understanding all the references we get along the way. Shared universes are all the rage at the moment.
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